3D Digital Matte Painter / Concept Artist

Oskar Mnich is a Senior Digital Matte Painting and Concept Artist based in Prague, Czech Republic. He works in film and television production, creating photorealistic environments and visual concepts for major projects. His credits include work on productions such as “All Quiet on the Western Front”, “Black Adam”, “Barbie”, and “Gran Turismo”.

Profesional Experience

Oskar has worked in international production environments across Europe and Canada. He understands studio workflows, feedback processes, and collaborative pipelines. His experience spans film, television, environment design, and visual development within professional VFX teams.

· Senior Digital Matte Painter

Universal Production Partners, Prague June 2021 to present

He creates photorealistic digital environments for film and television. His work supports large scale productions and integrates into established VFX pipelines. He contributes to projects such as All Quiet on the Western Front, Black Adam, Barbie, and Gran Turismo. His role includes environment creation, shot integration, and collaboration with other departments to meet production deadlines and visual standards.

· 3D Digital Matte Painter

Moving Picture Company, Montreal October 2019 to December 2019

He produced photorealistic matte paintings for the feature film The Call of the Wild. His responsibilities focused on environment work within a structured studio pipeline. He delivered assets aligned with cinematic lighting, scale, and realism requirements.

· Junior Concept Artist

Bad Wolf Studios, Cardiff May 2019

He completed an internship in the art department. He created thumbnails, storyboards, and concept designs for His Dark Materials. The role involved rapid ideation, visual exploration, and support for the senior design team.

 

Education

Visual Effects and Motion Graphics  University of South Wales, Cardiff, United Kingdom October 2016 to July 2019

This program focused on practical and industry aligned training for film and motion production. The curriculum developed both creative and technical skills required in professional VFX environments. Key areas included composition, color theory, visual storytelling, digital image creation, and advanced photo manipulation.

The course combined 2D and 3D workflows. It covered modeling, lighting, and integration techniques used in production pipelines. Students worked on group projects and collaborative briefs to simulate studio conditions. The program also included on set experience, green screen work, photography, and filming, strengthening understanding of real world production processes.

Graduated with First Class Honours, demonstrating consistent academic performance and strong technical and artistic development throughout the degree.

 

Technical Skills

· Digital Matte Painting
He creates photorealistic environments for film and television. He integrates painted elements with live action footage. He focuses on lighting continuity, perspective accuracy, and seamless compositing.

· Concept Art and Visual Development
He develops environment concepts, thumbnails, and production ready designs. He builds clear visual ideas from research and reference. He supports early stage development with structured exploration.

· Environment Design
He designs large scale locations with attention to composition, scale, and atmosphere. He builds believable worlds that support narrative and camera work.

· Photobashing and Image Manipulation
He combines photography with digital painting. He refines assets to match lighting, texture, and scene requirements.

· 3D Support for 2D Workflows
He uses 3D tools for base modeling, scene layout, camera matching, and perspective accuracy. He integrates sculpting and modeling into matte painting pipelines.

· Technical and Artistic Foundations
Strong understanding of perspective, anatomy, color theory, lighting, and composition.Experience with production pipelines and studio collaboration.
Ability to research topics in depth before starting a project.
Fast adaptation to feedback and new workflows.

 

Softaware

· Adobe Photoshop
Primary tool for digital painting, matte painting, photobashing, and image refinement.

· Blender
3D modeling, scene blocking, camera setup, and environment support.

· Autodesk Maya
3D asset creation and pipeline integration.

· ZBrush
Digital sculpting for detailed forms and environment elements, as well as organic forms and character design.

· Foundry Nuke
Compositing and shot integration.

· Unreal Engine
Real time environment visualization and scene development.

· Fusion 360
Technical modeling and precision based design work.

· New AI tolls
Use of AI and emerging tools in production workflows, including platforms such as Nanobana Pro, Magnific.ai, ChatGPT, and Tencent Mixed 3D. These tools support concept development, texture creation, 3D environment building, research, and rapid visual exploration. They are integrated into existing industry pipelines to enhance efficiency, expand iteration speed, and support creative decision making while maintaining full artistic control and production standards.

WEB

www.mnichoskar.artstation.com